

Unity supports triangulated or Quadrangulated polygon meshes. Meshes make up a large part of your 3D worlds. Paste a Text Mesh The main graphics primitive of Unity. By default, Unity creates the duplicate in the same asset directory as this Material.Ĭopy the font atlas to the keyboard. Only available when there are Property Values in the clipboard.Ĭreate a duplicate of this Material’s Property settings. Paste Material Property values into this Material from the computer’s clipboard. Only available when the selected Material is a Variant.Ĭopy Material Property values so that you can copy them to other Materials. This can aid navigation in a Project with many Assets.Ĭonvert this Material Variant to a Material and retain its Property values. Move focus to this Material asset in the Project window. Open the source file for the shader asset that this Material uses.

This can aid navigation in a Project with many Assets. Move focus to this shader asset in the Project window A window that shows the contents of your Assets folder (Project tab) More info See in Glossary.

See Materials introduction to learn more about Materials.Ĭlick Material Controls to open the selected Material’s Settings menu. Lightmaps are overlaid on top of scene geometry to create the effect of lighting. More info See in Glossary or lightmap A pre-rendered texture that contains the effects of light sources on static objects in the scene. Associate it with a shader A program that runs on the GPU.Identify and change its relationships with other Materials and Material Variant.Modify a Material or Material Variant’s Properties.The Material Inspector makes it possible to do the following things: Online Documentation is also available on TextMesh Pro including Rich Text tags, Shaders, Scripting API and more.You can view and edit a Material asset in the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values.
ADD TEXT MESH PRO TO GAMEOBJECT IN EDITOR FREE
In the event you are unable to find the information you seek, always feel free to post on the Unity UI & TextMesh Pro section user forum. Should you have questions or require assistance, please visit the Unity UI & TextMesh Pro section of the Unity forum as well as the TextMesh Pro User Forum where you will find additional information, Video Tutorials and FAQ. We strongly recommend that you also watch the Font Asset Creation video as well as the Working with Material Presets as these two topics is also key to working and getting the most out of TextMesh Pro.Īs mentionned in the Installation section of this guide, it is recommended that you import the " TMP Examples & Extras" and take the time to explore each of the examples as they provide a great overview of the functionality of the tool and the many text layout and rich text tags available in TextMesh Pro. You may also wish to watch this Getting Started short video which covers this topic. To add a new text object, go to: � GameObject->UI->TextMeshPro Text�. This component is an ideal replacement for the UI.Text component.

The second TMP text component is of type and designed to work with the CanvasRenderer and Canvas system. To add a new text object, go to: � GameObject->3D Object->TextMeshPro Text�. This component is an ideal replacement for the legacy TextMesh component. The first TMP text component is of type and designed to work with the MeshRenderer. There are two TextMesh Pro components available. These resources will also be added in the same " TextMesh Pro" folder inside your project. To import the " TMP Examples & Extras", please use the " Window -> TextMeshPro -> Import TMP Examples & Extras" menu option. It is strongly recommended that first time users import these additional resources. The TextMesh Pro package also includes additional resources and examples that will make discovering and learning about TextMesh Pro's powerful features easier. These resources will be added at the root of your project in the " TextMesh Pro" folder. To import the " TMP Essential Resources", please use the " Window -> TextMeshPro -> Import TMP Essential Resources" menu option. TextMesh Pro "TMP" does however require adding resources to your project which are essential for using TextMesh Pro. The TextMesh Pro UPM package is already included with the Unity Editor and as such does not require installation. This User Guide was designed to provide first time users of TextMesh Pro with a basic overview of the features and functionality of the tool.
